May 10, 2003

A Conversation With Tim Schaefer.

CP: I was reading about the new game, Psychonauts, and I was really intrigued by the fact that you used this psychic vehicle as a way to do a game. Where did you get that idea?

TS: One of the great things about games is that they kind of accidentally explore surrealism because they're so abstract.
Game Studies

Posted by dean at 03:00 AM

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