A Conversation With Tim Schaefer.
CP: I was reading about the new game, Psychonauts, and I was really intrigued by the fact that you used this psychic vehicle as a way to do a game. Where did you get that idea?
TS: One of the great things about games is that they kind of accidentally explore surrealism because they're so abstract.
Game Studies
Posted by
dean at 03:00 AM